I’ve been asked many times what kind of tools you need to create your own indie game. So I thought I’d put together a quick list of the tools I used to create Slip Gear. These are not the only tools you can use nor are they the cheapest tools out there just the ones I find work best.
If your not an expert coder don’t panic there are a few decent game engines out there that require only minimal coding. Some have drag and drop interfaces that don’t require any coding at all although if you want to create something truly original and have a greater level of control over the game your are making you will need to get your hands dirty coding. The game engine behemoth on the indie scene right now is Unity 3D. However if you are going to create a 2D only game then I recommend Game Maker Studio.
Almost all of the in-game artwork for Slip Gear was created in Pro Motion NG. An excellent program created by Cosmigo and a great tool for pixel level drawing and animation. If your like me and can remember the good old Amiga days then you’ll be familiar with a program called Delux Paint. For me being a Delux Paint fan from way back the choice to use Pro Motion NG was a no brainer. If pixel art is the style you are going for then I recommend taking a look at Pro Motion NG.
All of the sounds in Slip Gear were licensed from sites like sonniss.com and asoundeffect.com. I’ve built up a pretty solid sound effects collection hunting for just the right sounds. I use FL Studio to edit and mix sounds when needed. FL Studio can be pricey for an indie team so if your on a no/micro budget there are cheaper alternatives out there such as Audacity which is free.
For the Inferno Muse web page I’m using Word Press with a paid theme as well as Visual Composer and a few other plugins like the Twitter feed. It’s much easier to go with a canned solution like WordPress than it is to hand code and maintain a site from scratch.
That’s it! Now go forth and make games!